1. Student Agency: Students can create challenges for other students to complete. This is very useful as we adults can never know what the students would find fun and interesting. However, the teachers will screen the challenges for dangerous or inappropriate actions.
2. Diversity: In addition to physical exercise and dance type challenges, students can create orienteering/scavenger hunt type challenge, art/music challenge, parent-child challenge, cooking challenges etc. This can ensure non-athletic kids can also participate in the competition.
3. Versatility: The wearable device can be worn at different parts of the part of the body. The device will capture the motion of the body part and tie to the specific challenges, e.g. running, dancing, skipping.
4. Time and location-specific challenges: Borrowing from the feature from Pokémon Go, time-sensitive or location-specific challenges can be added. This would be adjusted depending on the social distancing guidelines given by the authorities.
5. Helping those in need in a time of crisis: Subject to availability of sponsorship or school budget, the teams can convert their points into tokens and pick a charity they want to help.